Long time, no write - we've been busy in the labs developing, playing, listening, looking, learning..
We have, in our hot little hands, an Oculus Rift. Wow, it really is something else. I remember playing on a similar-but-ancient-in-technical-degrees device (Virtuality) on the fifth floor, I believe, of the Trocadero in Central London in the mid-80's. Blocky, really laggy, heavy and cumbersome to use, but you could see the potential.
The early developer model we have access to is still relatively lo-quality compared to the official planned product, but it is still a mind-opening (and slightly bending) experience! The ease of development in the Unity game development environment invites the possibility that inexperienced coders can really take them to places they only imagined!
Here is little demo of the madness:
As an aural aside, I've been tweaking with the 'waveset' audio technique, and came up with a plugin idea which can be used in a live situation as a brutal sonic destroyer or strange delay/looping effect, depending on the setting.
Mangles to-all-hell just about everything:
Having said that, this is one of our audio specialists, Tom Barton, playing guitar through it while I tweak and fiddle convincingly.
I have had a few "I believe this is an original thought" moments recently, mostly in the audio manipulation zone, which I'll be talking about here, once I've worked out if I need to protect them or not.
If you are a Plogue user and enjoyed the destruction of the plugin, please don't hesitate to ask for a copy of this primitive patch.
Until next time.
Matthew